X86 upgrades to the project are done. Working on the Xbox changes, mainly just cut and paste from the X86 version with a few new features.
*Adding new extension setup for Rectangle and Texture2D extenders. The namespace is now split into 3 namespaces.
*AndrewsXnaHelpers.Extenders
-Contains extenders for calculations, can be used with other namespaces
*AndrewsXnaHelpers.Extenders.IndependentDrawing
-Contains draw methods for both Texture2D and Rectangles and call their own SpriteBatch.Begin and End
*AndrewsXnaHelpers.Extenders.DependentDrawing
-Contains draw methods for both Texture2D and Rectangles, uses the passed spritebatch to draw. Begin and end must be called before and after a draw is called.
NOTE: The 2 drawing namespaces technically can be used together since they all have different arguments but I would recomend using one or the other. note that it can be more efficient to have a minimum number of SpriteBatch.Begin and End calls.
I plan to have it uploaded sometime tomorrow onto the codeplex website and I will have the documentation updated shortly after
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